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Lighting and Rendering in 3ds max using Mental Ray by Nabil Chequieq. lighting and rendering. Hello, I am Nabil Chequieq and welcome to my tutorial, you will.
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With this option we will fill in all our objects in scene with one material. This will help you and your system to adjust the lighting more easily. The render will be fast. The materials for all the objects in our scene will be looked at in more detail later Fig. After assigning the gray material to all the objects we need to create the Daylight System Fig. Create the sun. It's not a problem if it shines from the opposite side. Go to the system settings and, as shown in Fig.
After this step we can place the sun randomly without setting the date and time. While creating the Daylight System, 3ds Max will prompt us to add a "mr Physical Sky" environment map. Agree and then continue Fig.
Now that we've set up the Daylight System let's work with windows. We need to place a "mr Sky Portal" inside them. It is situated near the Photometric lights Fig. As you can see, the portal is directed at the opposite side. We need the arrow to be turned in the direction of the room.
The next step is to select our portal and move it to the second window using the Shift key. And with that we have set up the daylight. Now we just need to adjust it. The settings are shown in Fig.
Don't forget to reduce the quality of the FG Precision Preset. As we can see we don't get anything special. The light is pale and ugly. To make the light more interesting we need to adjust the Exposure control. The sun was preventing it and that's why I originally turned it off. So let's go to the daylight system settings and turn off "mr Sun Basic Parameters" Fig.
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This one looks more interesting and the daylight seems to be more realistic. Now let's move to floor lamp lightning settings. In artificial lighting I like to use photometric lights. Let's pick up this one Fig. Turn on the check mark in Light Shape Visible Rendering and set up 64 samples. This setting will help us to achieve beautiful realistic shadows from the lamp Fig. The lamp glow turns out white, but I want to make it look more like a simple lamp. For this we need to decrease the lighting temperature.
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